Certificate in Game Development
(Autumn, Bellevue)
Developed in partnership with
the UW Department of Computer Science & Engineering


Overview  |   Courses  |   Instructors  |   Advisory Board  |   Apply
Juan Carlos Arevalo Baeza (JCAB)

JCAB is a senior software engineer at Microsoft, where he works enhancing the Xbox 360 SDK. Previously at Microsoft he worked in various Xbox-related projects, like Xbox 360 backwards compatibility and high-definition codecs, and assisted 1st party developers of Xbox games like Fable and Forza Motorsport. Before Microsoft, he worked at independent developer, Ronin Entertainment, making 3D graphics engines for Windows games. Juan Carlos has been making games for 20 years, his first published game being Stardust, in 1987.

Dan Chang

Chang works at Nintendo of America assisting developers who are making games for the Nintendo platforms. He learned from some of the best while working at Insomniac Games, Humongous Entertainment, Boss Game Studios, Virgin Games and Microprose. His published credits include Spyro 2 PlayStation, Backyard Skateboarding PC, Backyard Baseball GameCube and Spider PlayStation. Chang has been programming games, mentoring programmers and managing programmers for over 18 years.

Steve Rabin

Rabin is a senior software engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, contributes to SDKs, and supports Nintendo developers. Before Nintendo, Rabin worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games, WizBang Software Productions, and Surreal Software. He organized and edited the AI Game Programming Wisdom series of books and has over a dozen articles published in the Game Programming Gems series. Rabin has a B.S. in Computer Engineering from the University of Washington, and is currently pursuing a master's in computer science.

Chuck Walters

Chuck founded Gamegineer Corp. through which he works game development and other software engineering contracts. Chuck's larger project work history includes 4 years at Hasbro's - Wizards of the Coast on Magic, the Gathering Online, and 7 years at Electronic Arts on The Need for Speed and MotorCity racing games with contributions to EA Sports internal libraries. He has developed games on PC, Xbox, PlayStation, GameCube, and cell phones. He is a contributing author to the Introduction to Game Development text book and Game Developer magazine. Chuck graduated with a B.S. in Computer Science from the University of Washington in 1995.

Instructors are subject to change.